Oblivion struggling to toenail 60 fps on my RTX 5090 was not on my 2025 bingo card, but without structure gen Oblivion Remastered’s leading setups bring the card to its knees-Latest New 2025

Currently, I did not anticipate Oblivion to be the game that brought my Nvidia RTX 5090 to its knees in 2025, yet that’s kinda what Oblivion Remastered has actually done. When I initially checked over the system needs my preliminary ideas were ‘oh, that behaves, it’s not a source hog that will certainly devour every room CUDA core or calculate system you throw at it.’ Resting right here currently, with the RTX 5090 running at 99 % lots and hardly scraping 60 fps in the open world beyond the Imperial City, I’m 2nd presuming myself.
What I will certainly state is this is birthed of my just booting into the video game, slapping every slider, from view range to hair quality, approximately Ultra– including Equipment Lumen RT, certainly– but to obtain a slightly comfy framework price I have actually had to make it possible for both DLSS and Framework Generation. Obviously since I’m an Nvidia apologist.
Still, I was surprised to only be knocking on the door of 60 fps once I would certainly got away the stinky Picard-infested drains and arised right into bigger Cyrodiil. This is one of the most powerful graphics card of today, running just in a pseudo 4 K mode since I’m upscaling and actually simply running the game at a much lower res.
I truthfully wasn’t expecting that Oblivion Remastered would be a game that really necessitated Framework Generation to obtain the type of framework prices I have actually come to be familiar with with the RTX 5090 But it is 2025 and it feels like every brand-new game is featuring the terms that upscaling and now frame gen are nearly requisite for the top setups.
Stick basic 2 x Frame Generation on and I can unwind, recognizing that I’m getting triple figure structure prices. Although Nvidia’s very own Frameview and overlay monitoring software application don’t seem to review the generated frameworks, asserting that I was still suffering around the 60- 70 fps mark. That had me at first believing that FG was providing me almost absolutely nothing, and had me instead concerned for the countless dollars well worth of GPU silicon having a hard time away under the Senior Scrolls tons.
Thankfully both Rivatuner and Oblivion Remastered’s own fps displays were showing the very same greater structure price, which seems a lot more redolent of the real performance you would anticipate from adding in some additional frame smoothing benefits. Though it deserves noting that Rivatuner can be a little bit cool when it involves the 1 % Reduced metrics.
I have the ability to press that general frame price approximately around the 170 – 200 fps note utilizing the DLSS Override feature of the Nvidia Application and enabling 4 x Multi Structure Gen– and it so far looks okay– however absolutely needing to use RTX Blackwell ‘s one cool technique to get higher framework rates and continually nail a three-way figure framework price is truly something.
Without upscaling or Structure Generation, I’m pull back to an indigenous 4 K experience of around the 50 fps mark, and despite having DLSS enabled I’m frequently dropping down below 60 fps in the outdoors areas.
That obviously modifications inside, with a far more minimal view distance and the video game engine needing to do far much less graphically intensive work. With 4 x MFG I’m all of a sudden hitting a spirituous 200 + fps in those dark hallways.
But still, it interests me that when you go not so serious with the in-game graphics settings in Oblivion Remastered that even the RTX 5090 will certainly struggle. Thankfully, it’s still a PC game with the bones of OG Oblivion at its heart, so there are myriad methods to bump up the structure rate, whether that’s purely by stepping back the total settings a touch, or being extra aggressive in the upscaling degree you’re aiming for. And if you have actually somehow handled to bag on your own an RTX 50 -collection GPU you get to utilize Structure Generation in all its forms, as well.
You might also do what I did the very first time I played the original Oblivion back in 2006 and simply run it in a tiny home window on your 14 -inch CRT monitor, y’ know, simply to eject a playable framework price. My old GeForce 6600 LE truly did not handle that video game …