‘If the players have the video game, they’ll make it amazing’: Larian chief executive officer Swen Vincke doubles down on protection of Baldur’s Entrance 3 Stardew Valley mod and the modding community overall-Latest New 2025

Swen Vincke has once again confirmed himself to be a close friend of Baldur’s Gate 3 modders and the wider modding community, doubling down on his defense of mods in a current GameSpot meeting and even promoting for modding as a core part of sustaining games lasting.
Talking with GameSpot’s Tamoor Hussain, Vincke was asked about the Baldur’s Town Stardew Valley mod that was briefly gotten rid of by Wizards of the Coast just for Vincke to come to its protection. The controversy over the mod, and WotC’s setting on it, questioned about what is and isn’t fair game when it comes to modding.

Vincke’s setting is quite clear, though: “As a company that has IP, it’s perfectly possible to provide someone a license. So you can simply state, ‘Hey, I assume what you’re doing is really cool. Here’s a license.’ And that resolves it. I think that’s what was carried out in this situation. So, that’s the most convenient way of handling it.”
Of course, as Vincke made clear, things obtain extra made complex if someone is attempting to monetarily gain from a mod, yet as long as it’s “plainly fan-based,” it’s up for grabs. If anything, Vincke seems to see mods as important for enduring games long after growth is total and even as a means of advertising games.
” If you’re a business, specifically in video games or in any enjoyment [field], and you have a team of people that invests I do not know just how much time on creating something in honor of your game,” stated Vincke,” Particularly in an additional video game, I believe you need to applaud that.
” It’s really trendy, ideal? It’s enthusiasm, it’s referral, from a marketing point of view, and if it’s great, it’s a payment to the whole video game’s ecosystem.”
Vincke suggested that modding can be a huge driver of game’s lasting popularity, as well, pointing out Skyrim and Warcraft 3 as prime examples.
He even compared the partnership between modders and studios to his connection with Larian’s programmers, commenting, “If you desire a game to live, that’s the best method of doing it. It coincides [with] advancement.
“If I desire our games to be great, I need to make sure the developers have it. If I’m mosting likely to be the one possessing it, it’s never going to be wonderful since I can’t do whatever. I need the designers to do it. Same point selects the players. If the gamers possess the game, they’ll make it great.”
Directly, I constantly love to see developers and studios embracing fans similar to this, specifically when it concerns tasks like Baldur’s Town, which clearly took a monumental quantity of time and initiative to develop, all for the sake of sharing free, fan-made content.
And, as Vincke explained, mods are a huge part of many games’ communities. Programmers are smart to accept and support modding as a means of supporting their video game’s fanbase at large, as opposed to unnecessarily pushing back on safe fan-made web content.
I have actually reached concur with the brand-new mantra Vincke repeated throughout the interview: “Satisfied gamer, delighted service.”